// Copyright 2019 DeepMind Technologies Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef OPEN_SPIEL_GAMES_LUDII_TRIAL_H_
#define OPEN_SPIEL_GAMES_LUDII_TRIAL_H_

#include "jni.h"  // NOLINT
#include "open_spiel/games/ludii/game.h"
#include "open_spiel/games/ludii/state.h"

namespace open_spiel {
namespace ludii {

class Trial {
 public:
  Trial(JNIEnv *env, Game game);

  jobject GetObj() const;

  State GetState() const;

  bool Over() const;

 private:
  JNIEnv *env;
  jobject trial;
};

}  // namespace ludii
}  // namespace open_spiel

#endif  // OPEN_SPIEL_GAMES_LUDII_TRIAL_H_
